Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

Tuesday, July 24, 2007

Ron Paul Cures Video Game Addiction

Put down that controller, boys and girls, Ron Paul may just cure you of video game and television addiction! Witness this young man attest to this fact:

Ron Paul noticed this effect early on:
"Remember the complaints that kids were addicted to TV and video games, and ignored the world around them? There are plenty who don't fit that bill. And the tool in their hands and ours is the internet. With it, we can circumvent the biased media."

Sunday, July 8, 2007

Europa Barbarorum for Barbarian Invasion

EB for BI is no longer hosted here. It has been released to the public domain and is now on sourceforge.

Note: Europa Barbarorum is an amazing mod for an amazing game called Rome Total War. To those not familiar with Europa Barbarorum, Rome: Total War is an amazing ancient era civilization and combat game, which allows you to manage ancient armies much like an ancient general would. EB takes it to the next level by making the game as historically accurate as possible.


Saturday, June 30, 2007

Mursatron 5000: A Casey Serin Simulator - The Planning

I've been batting around a Casey Serin video game idea in my brain for a while. I decided to finally put my ideas on paper (or HTML of you prefer). Mursatron 5000: A Casey Serin Simulator will be a 2D top-down view action game. The purpose would be to get cashback at close from houses for sale, and other little loans such as from cash call, as quickly as possible. Obviously, no money will be spent on debt repayment or living expenses, save for trips to Jamba Juice and Starbucks which will speed up Casey. After a while, houses purchased will fall into foreclosure and random haterz and collectors will come after you. Haterz will simply slow you down, while having a collector catch you will make you lose the game. Eventually, I will think about putting in other powerups that will make you temporary invincible to detractors, in the vein of Packman.
The Platform:
Originally I was going to use the XNA system developed by microsoft. I ran into several technical difficulties, namely, that not only are you limited to windows, but your graphics card MUST support Directx 9! My development machine doesn't have a decent graphics card, so I couldn't even compile a test project! So I might just do it in OpenGL, so it it will run on any system. But since I'm kinda lazy, and making a multi-platform game would take forever, I might just hack into the windows drawing routines since I plan on only making a 2D game anyway.
Artwork:
I don't have much artwork at the moment, but I have some stuff in the works and will be updating this post as graphics become available.
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